Fighter animation set
Walk, run and a heavy bag combination on one rig, kept consistent in weight and momentum across the set. Animation study on a provided character.
Independent game studio
Games and animation made frame by frame. Founded and run by one person, and built to grow into more than that.
Addis Ababa, Ethiopia Founded 2026
Games
A local two-player slap fighting game about timing, distance and reading the person across the table.
Work
Character animation, game animation and character art, from personal projects and client work.
Walk, run and a heavy bag combination on one rig, kept consistent in weight and momentum across the set. Animation study on a provided character.
A stylised forest sequence staged to carry the shot on performance rather than cuts. Animation study on a provided scene and character.
Walk, idle and firing loops for a hard-surface mech, timed around mass rather than muscle. Animation study on a provided model.
A real-time boxer character taken from sculpt through to texturing, hair and final lighting, including her own footwear and kit.
Sculpted and textured character work, with the detail carried by skin, fabric and worn metal rather than by silhouette alone.
A darker character study, built to push skin, hair and eye detail at close range.
Services
I take on a few projects at a time so each one gets proper attention. If you are not sure yours is a fit, ask anyway.
Performance, locomotion and combat animation for characters and creatures.
Engine-ready animation sets, built to your rig, naming convention and export spec.
Animation for cinematics, trailers and short-form work outside of gameplay.
Character modelling, sculpting and texturing for real-time and rendered output.
Prototypes and gameplay feature work in Unreal Engine 5.
Currently working as animator and modeller on an indie game project, and open to new work across everything above.
Tell me what you are building and roughly when you need it. You will get an honest answer, including if I am not the right person for it.
About
BTDYA is one person. I am Tewodros Basie, and I work across game development, 3D, animation and creative direction.
I started the studio in Addis Ababa to build original games and to do animation work worth putting my name on. Right now that means one game, Backhand, and a small amount of client work chosen to fit around it.
Contact
Project enquiries, collaborations, or questions about Backhand. I read everything that comes in and reply within a few days.